Strategic Control: 3 Types of Strategic Control

Turn Based Strategy System Demo 2 - RPG Maker MV

Turn Based Strategy System Demo 2 - RPG Maker MV submitted by Darlos9D to RPGMaker [link] [comments]

The Arthritis Strategy System Review - Blue Heron Health step-by-step Ar...

The Arthritis Strategy System Review - Blue Heron Health step-by-step Ar... submitted by likibisthebest to u/likibisthebest [link] [comments]

Anyone mind sharing resource with profitable trading strategy/system?

Such as a youtube video, website link, or some sort of information to steer a beginners and intermediate traders in the right direction. I'm referring to understanding any beginner material or intro to forex, but rather a profitable strategy that is back-tested to work.
submitted by Flyboyrs to Forex [link] [comments]

Tim Ventura | Marketing Strategy, Systems & Design Consulting

Tim Ventura | Marketing Strategy, Systems & Design Consulting submitted by myoutdesk20203 to u/myoutdesk20203 [link] [comments]

Tim Ventura | Marketing Strategy, Systems & Design Consulting

Tim Ventura | Marketing Strategy, Systems & Design Consulting submitted by tventura6 to u/tventura6 [link] [comments]

Tim Ventura | Marketing Strategy, Systems & Design Consulting

Tim Ventura | Marketing Strategy, Systems & Design Consulting submitted by myoutdesk20202 to u/myoutdesk20202 [link] [comments]

Tim Ventura | Marketing Strategy, Systems & Design Consulting

Tim Ventura | Marketing Strategy, Systems & Design Consulting submitted by myoutdesk2020 to u/myoutdesk2020 [link] [comments]

Tim Ventura | Marketing Strategy, Systems & Design Consulting

Tim Ventura | Marketing Strategy, Systems & Design Consulting submitted by tim-ventura to u/tim-ventura [link] [comments]

Learning game strategy, systems etc. as a new fan

I would like to know if you guys got any good resources to learn more about in depth game strategy like existing approaches in modern basketball, advanced stats, different player types and their roles in different systems etc.
Are there any good books, blogs, YouTube Chanels, documentaries or whatsoever where I can learn more about the beautiful game of basketball?
And thanks in advance for your input and sorry if the questions has already been answered earlier but I couldn’t really find something.
submitted by iPotCtrl to nba [link] [comments]

Adding additional strategies, systems, and create a play to all game modes, online and offline.

In the sport of hockey there are so many more strategies and systems then the 3-4 we must cycle through and choose from every game, and it's been this way for years, oversimplifying the game in all zones. and delegitimizing the potential hockey IQ of the user, and boxing in the abilities of AI. I would like to see EA truly consult and work with pro hockey experts at incorporating more diverse and competent systems and strats, while revitalizing and bringing back the much adored "create-a-play" option for the user team captain to have options to utilize in game offline and online, even in EASHL club to practice with user team-mates and battle out online. I believe this alone may tremendously increase the overall enjoyment and competency of the game. What are your thoughts?
Also, please improve the effectiveness of North American style, fundamental dump-and-chase forecheck hockey. As well as adding an option for defensemen to chip/sauce the puck "high off the glass" out of the zone and into mid ice (yet not all the way down the ice for icing) to relieve pressure, all the while allowing proper and intelligent line changes. No more AI taking line changes on the rush in the midst of a breakout or breakaway pass!!!
Also would like more options (bring back custom cameras) in the audio visual settings to truly customize and have a legit user friendly experience. Such as change color of puck and allow puck visibility in traffic and when on the boards behind goal line in D-zone. Allow a puck trail if desired. Also allow custom ice color (or simply get rid of outdoor drop in mode and bring back indoor) so as to not blind the user.
I really don't believe for the $80+ most of us spend/have already spent on this game that it's too much to ask, should've happened years ago!!
submitted by OozyZamboozy to EA_NHL [link] [comments]

[NeedAdvice] I absolutely suck at remembering stuff and doing things when they need to be done. What reminder strategies/systems have worked for you?

I'm really crap at remembering stuff that I need to do e.g. 'talk to X person next Tuesday', 'print Y document before meeting', 'book Z hotel 2 months before trip'. As a result this is costing me time, stress and money. It's also making me look unreliable in the workplace (I'm that person who says they will do something and forgets about it).
Could some of you share your strategies or systems for success? I'm looking for inspiration.
My problem is about 70% organization based (I get an email that says I need to do X, and I leave it in my inbox or label it and forget about it) and 30% procrastination (why should I worry about this, it isn't due for 3 weeks... all the way up to the last hour before).
My workplace uses G-Suite and I also use gmail for my personal email. I have an Android phone and both a work and personal MacBook. Of those, my phone is the only thing that is nearly always on me. A solution that ties those ecosystems together would be the best.
Thanks!
submitted by teachanywhere to getdisciplined [link] [comments]

Wolf Kingdom: Evented Interactive Worldmap/Turn Based Strategy System

Wolf Kingdom: Evented Interactive Worldmap/Turn Based Strategy System

https://preview.redd.it/zmm523qu47s11.jpg?width=803&format=pjpg&auto=webp&s=8766152ff1faff77b77704cf2ee7c8676db57e6b
https://gyazo.com/9aac3b63d40856bc27ea4f451faa697a
The system works a bit like roguelike games, time only pass when you move from one location to another or perform an action. There is a day/night cycle with different stages and also a climate system for each location, wich can influence battles greatly. You are also free to choose your own faction or create your own.
A very rudimentary "ai" is also evented for npc factions.
submitted by EduardoGaray to RPGMaker [link] [comments]

Turn Based Strategy System Demo 1 - RPG Maker MV

Turn Based Strategy System Demo 1 - RPG Maker MV submitted by Darlos9D to RPGMaker [link] [comments]

Coming to Steam: Vibur: DISINTEGRATION (Episode 1) - "game guided by a dense narrative told in the Visual Novel style, complemented by combat with piloted robots (Abidis) in a turn-based strategy system."

Coming to Steam: Vibur: DISINTEGRATION (Episode 1) - submitted by Danceman2 to TurnBasedTactical [link] [comments]

This Divinity: Original Sin 2 mod will add a new world, new mechanics & a real-time strategy system

This Divinity: Original Sin 2 mod will add a new world, new mechanics & a real-time strategy system submitted by XtMcRe to pcgaming [link] [comments]

This Divinity: Original Sin 2 mod will add a new world, new mechanics & a real-time strategy system

This Divinity: Original Sin 2 mod will add a new world, new mechanics & a real-time strategy system submitted by XtMcRe to DivinityOriginalSin [link] [comments]

Turn based strategy system - range finding demo

Turn based strategy system - range finding demo submitted by Darlos9D to RPGMaker [link] [comments]

CityInc 1.0 is now released!! New strategy system, a proper prestige system and a bunch new stuff

NOTE: IF SOMETHING ISN'T WORKING, TRY DOING A CLEAN REFRESH WITH CTRL+F5 (CMD+R on MAC) FIRST
http://imgur.com/Y8SacDM
WOW! This has truly been an amazing journey! I said from the start that I won't release CityInc 1.0 and let the game leave beta until the game is beatable and properly playable. And now the time has come!
Today, CityInc has officially left beta and is now considered a finished game. I won't stop working on it though, so don't worry. 2.0 is probably just around the corner ;)
But, with 1.0 there are a bunch of new fun stuff for you guys. Thank you all for your amazing feedback, suggestions and generally nice words. I'm truly humbled about what CityInc has grown out to be, and I espessially want to thank Christan who has worked tirelessly to balance the game out, to make it what it is today.
The highlights for 1.0 are the new strategy system, and the prestige system that has now been implemented. To be able to use the prestige system you of course have to complete the game. But that also means, that if you want to play more of CityInc even though you have completed it once, you are now able to. Another huge thing is that "offline progression" now works even when you put the computer in sleep mode, and still have the window open. It only took a year to fix that bug. ;)
The release notes are below, and as always: Don't hesitate to give feedback, point out typos or report bugs. I really appreciate those! :)
NOTE: IF SOMETHING ISN'T WORKING, TRY DOING A CLEAN REFRESH WITH CTRL+F5 (CMD+R on MAC) FIRST
submitted by kvadd to CityInc [link] [comments]

Do tactics/strategy/systems matter against Golden State?

Just in the day since Warriors-Rockets game 1, there have been countless words written and spoken about adjustments Houston needs to make, better offensive systems they could be employing, and the success of Golden State's motion and passing offense.
Does it even matter? Is it just re-arranging deckchairs on the Titanic?
A thought exercise: If you took the best coach in the league (whoever you think it is), and the current roster of any single team in the league (your choosing), and then you gave Golden State the worst coach in the league (whoever you think it is)... do you think Golden State would still be favored to win in 6 or less? By how much?
submitted by pyrotech_support to nba [link] [comments]

Your Postmates strategies/systems and average earnings

This post was inspired by this thread: https://www.reddit.com/postmates/comments/5bbu74/why_do_i_never_learn_notes_from_the_field_fo
While the poster was well intentioned, I frankly disagree with a lot of the advice in that thread. And honestly, there's very little advice that is applicable to all types of couriers across all markets. A driver in LA may have a strategy that doesn't work so well for a walker in Manhattan.
So I thought I'd start a thread where couriers share their strategies and average earnings. Make sure to state your market and platform (drivebikewalker). You can get your average earnings per delivery by going here: https://postmates.com/courier and dividing total payout by total deliveries.
Here's mine:
Market: Denver
Platform: Driver
Average per delivery: $11.64
Average per hour: This is approximate as I haven't done a good job of logging my times, but I'd say I'm reliably earning between $15 and $20 an hour. I regularly have nights where I'm earning $20 plus an hour, but also rarely work for more than a few hours at time. If I was regularly working 8 hours a day the average earnings would drop since I'd be working during non-peak hours.
Strategies:
1) Generally I'll pick a place I want to go before logging in, but sometimes if I'm running late I'll log in while I'm heading there and see if any worthwhile orders comes up.
2) I'm very picky about what orders I accept. The routing seems better of late so I'm maybe only skipping 75% of the orders that come my way, but I used to easily skip over 90%. I won't drive long distances for a pickup... one exception may be my first order since I'm generally driving to an area to work anyway. But once I'm working I'm only taking orders for places within 2-3 miles of where I'm at. I'll only accept fast food/grocery orders if they are within a mile of where my drop off is and things seem slow. I might drive a longer distance for an upscale type restaurant which increases chances of good tips. The orders I accept are generally based on speculating about what kind of tip I'll get. If something seems like a promo, I skip. Chownow orders get skipped automatically, no exceptions.
3) Generally I choose to work during peak hours, evenings and lunchtimes. I don't have much patience for slow times... if I wait more than 20 minutes for an order I will probably just log off and do something else, unless I really need to make some money that night. In the Denver market during evenings this time of year I generally don't have to wait that long (during the summer it was a different story).
4) When I start I pickup I have a generic text message I send to the customer ("Hello my name is ___, I'll be handling your delivery. Please feel free to let me know if you need napkins, condiments, utensils, etc.). I'll also keep them updated on delays, etc. Generally I think this results in better tips. There are some people who don't tip, that won't change. There's no scientific way to determine how much of an impact this has but it does seem my tips have gotten better since I started doing it. I'd guess maybe it makes a difference with 20% of customers, but even that can make a difference. One $20 plus tip a night can set me up for decent earnings the entire night. In the last two weeks I've gotten three $20 plus tips (including a $30) and four more $10 plus tips. I fairly regularly get $5 plus tips and they outnumber the 0.00 tips (over the past two weeks $5 plus tips outnumber 0.00 tips 23 to 7, with 7 other tips still pending). Based on that I'd say I'm doing a fairly good job at projecting which jobs will result in good tips and/or positively affecting my tips with the text communications.
5) I do what I can to make sure the order is right. At a minimum I read back the order to the merchant. Wrong orders are rarely our fault but we will get blamed for it.
6) I don't consider myself an employee of Postmates. I have no loyalty to the company, and view the corporation unfavorably based on my experience. But this is a platform where you can work when you want and accept what you want. That is the only benefit of the job and you have to make that work for you. Do this for yourself, not for suits in San Francisco, not for the customers. Granted, you want the customers to be happy so you get better tips, but that's all it's about... your earnings. Set a reasonable limit regarding the amount of effort you put into an order... if the customer wants more effort and there's not a really good chance it'll result in better earnings, don't do it. Sometimes you gotta guess, and you might guess wrong, but it's better to stand your ground than to be somebody's chump.
submitted by PuckRonin to postmates [link] [comments]

Marketing Strategies Systems

As a realtor, clearly your broker has web pages, email, and MLS. What makes you stand out????
What types of marketing platforms do you use?
What do you use for email?
How active are you with video?
Do you provide e_learning for clients and new home buyers?
Do you have community blogs and partner with other professionals?
Using chat-bits and social media auto post?
Do you sell complimentary products and services that new home buyers might need?
I'm asking to see what real estate pros are doing or want to do. If I understand the need, and can package up these services for a low cost ....... is the demand there?? If I gave you everything for under $50 a month .... any interest??
submitted by dave_ace to realtors [link] [comments]

588$ Win #Roulette Software Strategy System★If You Want Roulette Softwar...

588$ Win #Roulette Software Strategy System★If You Want Roulette Softwar... submitted by Roulette_Software to u/Roulette_Software [link] [comments]

SIMPLE and PROFITABLE Forex Scalping Strategy! - YouTube 9.Information System Strategy - YouTube Strategic Planning and SWOT Analysis - YouTube Strategic Approach System Overview - YouTube Roulette Strategy: How to Win at Roulette (Best System ...

Strategic System Partners directs the development, production, logistic support, and sustaining engineering effort of the Navy's Strategic Weapons Systems. Lastly, the strategic control system makes employees more responsive to customers through evaluating and monitoring employees’ behavior and contact with customers. 3 Types of Strategic Control. Strategic controls are mainly of 3 types: Financial Controls. Output Controls. A system, on the other hand, IS a fixed set of rules. Which is what the dictionary states of course. So an example here would be always betting on the highest ranked player in a tennis match. There’s no strategy involved in that, it’s just about following a single rule. Things aren’t quite that simple though. which we operate as a system change. My sincere thanks to the entire WSU community, which participated at an unprecedented level, in crafting this plan. I hope you feel as energized about the future of the WSU system as I do. In a world being dramatically reshaped by the The system is quick and easy to setup, 2 personnel can deploy a 10 target scenario start to finish in less than an hour typically. Command and Control of the system is done with the powerful but easy to use Range Control software by SSI. Scenario training is easy to build with the open-architecture software.

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SIMPLE and PROFITABLE Forex Scalping Strategy! - YouTube

The Strategic Approach System has been designed to help executive leadership teams develop their strategic thinking and planning capabilities. Research with ... This mini-lecture illustrates the purpose of strategic planning as a function of management in organizations and how the SWOT Analysis can be used as a tool ... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Before starting any strategic planning process, it is essential to make sure your staff or team members have the same expectations of what the outcomes will ... Learn our Other Scalping Strategy: https://bit.ly/2xol8aS In this video, I will walk you through a simple forex scalping strategy I've been using successfull...

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